Personal tools
log in | join | help
Sections

Spatial Gameplay in Full-Court 3D

by LiveModern Webmaster last modified Jan 04, 2012 02:47 AM
Editorial Rating: 1 2 3 4 5
Average Rating: 1 2 3 4 5 ( 0 votes)
by Geoff Manaugh (noreply@blogger.com) last modified Dec 01, 2010



 

 

Japan is distinguishing its bid to host the 2022 World Cup with a plan to broadcast the entire thing as a life-size hologram.

[Image: Courtesy of the Japan Football Association/CNN].

"Japanese organizers say each game will be filmed by 200 high definition cameras, which will use 'freeviewpoint' technology to allow fans to see the action unfold from a player's eye view—the kind of images until now only seen in video games," CNN reports.

[Image: Courtesy of the Japan Football Association/CNN].

British football theorist Jonathan Wilson puts an interestingly spatial spin on the idea: "Speaking as a tactics geek," he said to CNN, "the problem watching games on television is it's very hard to see the shape of the teams, so if you're trying to assess the way the game's going, if you're trying to assess the space, how a team's shape's doing and their defense and organization, then this will clearly be beneficial."

Watching a sport becomes a new form of spatial immersion into strategic game geometries.

[Image: Courtesy of the Japan Football Association/CNN].

Of course, there's open disbelief that Japan can actually deliver on this promise—it is proposing something based on technology that does not quite exist yet, on the optimistic assumption that all technical problems will be worked out in 12 years' time.

But the idea of real-time, life-size event-holograms being beamed around the world as a spatial replacement for TV imagery is stunning.

(Thanks to Judson Hornfeck for the tip!)

 

 

 
 
 

Website migration, maintenance and customization provided by Grafware.